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 New Possible Rank Structure design.

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I_Am_Zombie
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I_Am_Zombie


Posts : 112
Join date : 2009-09-13
Age : 40
Location : Kentucky

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PostSubject: New Possible Rank Structure design.   New Possible Rank Structure design. I_icon_minitimeSun Sep 13, 2009 10:47 pm

In further thinking, I've decided to suggest a new design for our rank structure. This new design will recognize those members who are "camping" in order to prepare their accounts for the war ahead.

This design will offer two different means to receive experience points to go towards promotions. These experience points have absolutely nothing to do with your experience gathered in the game itself. These EXP points are calculated by adding your Evil Points to your Population. The values for each are as follows:

1 Evil Point is equivalent to 5 EXP points.

1 Unit of Population (regardless of what type) is equivalent to 1 EXP point.

For example: Lets say you have 4,000 Evil Points and 15,000 units.
Your total EXP from Evil points equals 20,000
Your total EXP from Population equals 15,000

The total amount of EXP you've earned equals 35,000 points.

This is where the ranks come in.

AO1 Hellion
This rank is automatically given to you when you are in processing.

AO2 Demon
You receive this promotion when you are enlisted in the Army of Oblivion.

AO3 Death Mauler 6,500 EXP

AO4 Siege Beast 10,000 EXP

AO5 Dark Knight 14,500 EXP

AO6 Oblivion Knight 20,000 EXP

AO7 Megademon 26,500 EXP

AO8 Overseer 34,000 EXP

AO9 Vanguard 42,500 EXP

AO10 Executioner 52,000 EXP

AO11 Blood Lord 62,500 EXP

AO12 Overseer 74,000 EXP

AO13 Tyrant 86,500 EXP

AO14 Overlord 100,000 EXP



Let me know what you all think about this.

-IAZ
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alcid

alcid


Posts : 163
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PostSubject: Re: New Possible Rank Structure design.   New Possible Rank Structure design. I_icon_minitimeSun Sep 13, 2009 11:09 pm

well I guess the idea about:
1 Unit of Population (regardless of what type) is equivalent to 1 EXP point..
is good enough for those who are camping..

but the idea about:
1 Evil Point is equivalent to 5 EXP points..
is still disadvantaging those who are camping..
cause for the campers, they usually had a constant amount of Evil Points for a long time..

well, this is just my opinion..

P.S. I love the new ranks better LOL.. Razz
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I_Am_Zombie
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I_Am_Zombie


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PostSubject: Re: New Possible Rank Structure design.   New Possible Rank Structure design. I_icon_minitimeMon Sep 14, 2009 3:59 am

This is how I came up with this formula.

If you do the math, you can only get 96 turns a day. If you are successful with all 96 turns (which is unlikely) you would get a maximum of 96 Evil points a day. This is equivalent to 384 total EXP points from their Evil Points. Keep in mind, they will lose several of their units by attacking. On top of this, they are actually attacking the "Good", which is our cause, rather than camping to build their army. And thirdly, they will be getting attacked, assassinated, and what not due to them advancing in levels.

On the flip side, a camper who uses the "recruiter" properly at Level 1 will be gaining 330 units per day. This is equivalent to 330 EXP points per day without having to do anything but sit at level 1. They don't have to worry about getting attacked, assassinated, or anything else so long as they continue camping. Plus, your turns accumulate greatly while camping, so when you do decide to start attacking, you've got thousands of turns to make up for the lack of EXP points.

So this is what it boils down to.

330 EXP points per day by population, all ya gotta do is camp.
or
384 EXP points per day MAXIMUM by Evil points, and ya gotta worry about Attack, Defense, Spy Offense and Spy Defense the whole way. The 384 EXP points are only possible if you have 100% Success in ALL of you're attacks, and they would have to be attacks that give you Evil Points.
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son_of_orcus

son_of_orcus


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PostSubject: Re: New Possible Rank Structure design.   New Possible Rank Structure design. I_icon_minitimeMon Sep 14, 2009 4:03 am

i agree with that...i never fail anyway^^
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alcid

alcid


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PostSubject: Re: New Possible Rank Structure design.   New Possible Rank Structure design. I_icon_minitimeMon Sep 14, 2009 4:15 am

rite"..
I understand now commander..
thx.. Smile
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PostSubject: Re: New Possible Rank Structure design.   New Possible Rank Structure design. I_icon_minitime

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